Ascend

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Ascend is another way to strengthen Karma by unlocking additional attribute stats, Karma Frame, and Skills. Ascending Karma is available after Main Story Chapter 5-3.

Memory Stardust as well as a minimum level requirement is required to first unlock Ascend and will give an initial attribute stat boost. The minimum level requirements are:

  • R Karma = Level 20 + 75 Stardust = +24 All Attribute Stats
  • SR Karma = Level 25 + 105 Stardust = +35 All Attribute Stats
  • SSR Karma = Level 35 + 150 Stardust = +48 All Attribute Stats

Karma Frame[ ]

Karma Frames are unlockable decorations that appear on the edges of the Karma card.

Attribute Karma Frame Name
Decision
Decisive Leader
Creativity
Fertile Creativity
Affinity
Angel of Affinity
Execution
Man of Execution

The total amount of materials required to unlock a Karma Frame is outlined in the following table:

Total Materials Required For Karma Frame
R Karma SR Karma SSR Karma
Total Materials Required
  • Memory Stardust x75
  • Emotion Stone x2,555
  • Emotion Flower x23
  • Memory Starlight x1
  • Low <Highest Attribute Stat> Boost Item x13
  • Low <Second Highest Attribute Stat> Boost Item x4
  • Low <Third Highest Attribute Stat> Boost Item x6
  • Memory Stardust x105
  • Emotion Stone x3,575
  • Emotion Flower x34
  • Memory Starshine x1
  • Low <Highest Attribute Stat> Boost Item x20
  • Low <Second Highest Attribute Stat> Boost Item x7
  • Low <Third Highest Attribute Stat> Boost Item x9
  • Memory Stardust x150
  • Emotion Stone x5,120
  • Emotion Flower x45
  • Memory Starburst x1
  • Low <Highest Attribute Stat> Boost Item x27
  • Low <Second Highest Attribute Stat> Boost Item x10
  • Low <Third Highest Attribute Stat> Boost Item x13

Skill Nodes[ ]

The Skill Node is the final node in the Left Branch of the Ascend path. The amount of materials required to unlock the Skill Node is as follows:

Total Materials Required for Skill Node
R Karma SR Karma SSR Karma
Total Materials Required
  • Memory Stardust x75
  • Emotion Stone x8,480
  • Emotion Flower x75
  • Memory Starlight x3
  • Low <Highest Attribute Stat> Boost Item x13
  • Low <Second Highest Attribute Stat> Boost Item x4
  • Low <Third Highest Attribute Stat> Boost Item x6
  • Mid <Highest Attribute Stat> Boost Item x37
  • Mid <Second Highest Attribute Stat> Boost Item x12
  • Mid <Third Highest Attribute Stat> Boost Item x14
  • Memory Stardust x105
  • Emotion Stone x11,875
  • Emotion Flower x112
  • Memory Starshine x3
  • Low <Highest Attribute Stat> Boost Item x20
  • Low <Second Highest Attribute Stat> Boost Item x7
  • Low <Third Highest Attribute Stat> Boost Item x9
  • Mid <Highest Attribute Stat> Boost Item x
  • Mid <Second Highest Attribute Stat> Boost Item x19
  • Mid <Third Highest Attribute Stat> Boost Item x21
  • Memory Stardust x150
  • Emotion Stone x16,985
  • Emotion Flower x149
  • Memory Starburst x3
  • Low <Highest Attribute Stat> Boost Item x27
  • Low <Second Highest Attribute Stat> Boost Item x10
  • Low <Third Highest Attribute Stat> Boost Item x13
  • Mid <Highest Attribute Stat> Boost Item x75
  • Mid <Second Highest Attribute Stat> Boost Item x26
  • Mid <Third Highest Attribute Stat> Boost Item x29

Once a Skill node is unlocked, it will randomly assign the Karma a Skill. An example skill may be something like: Decision +1.6%, +24% Decision Pts (15% Chance During Shoot).

List of Ascension Skills
Category Decision Creativity Affinity Execution
LOW
  • Low Critical: Decision +365
  • Low Curious: Creativity +365
  • Low Listening: Affinity +365
  • Low Active: Execution +365
  • Low Critical: Decision +5%
  • Low Curious: Creativity +5%
  • Low Listening: Affinity +5%
  • Low Active: Execution +5%
  • Low Analytic: Decision +73; +20% Decision Pts (15% Chance During Shoot)
  • Low Open-minded: Creativity +73; +20% Creativity Pts (15% Chance During Shoot)
  • Low Caring: Affinity +73; +20% Affinity Pts (15% Chance During Shoot)
  • Low Agile: Execution +73; +20% Execution Pts (15% Chance During Shoot)
  • Low Analytic: Decision +1%; +20% Decision Pts (15% Chance During Shoot)
  • Low Open-minded: Creativity +1%; +20% Creativity Pts (15% Chance During Shoot)
  • Low Caring: Affinity +1%; +20% Affinity Pts (15% Chance During Shoot)
  • Low Agile: Execution +1%; +20% Execution Pts (15% Chance During Shoot)
MID
  • Mid Critical: Decision +475
  • Mid Curious: Creativity +475
  • Mid Listening: Affinity +475
  • Mid Active: Execution +475
  • Mid Critical: Decision +6.5%
  • Mid Curious: Creativity +6.5%
  • Mid Listening: Affinity +6.5%
  • Mid Active: Execution +6.5%
  • Mid Analytic: Decision +95; +20% Decision Pts (15% Chance During Shoot)
  • Mid Open-minded: Creativity +95; +20% Creativity Pts (15% Chance During Shoot)
  • Mid Caring: Affinity +95; +20% Affinity Pts (15% Chance During Shoot)
  • Mid Agile: Execution +95; +20% Execution Pts (15% Chance During Shoot)
  • Mid Analytic: Decision +1.3%; +20% Decision Pts (15% Chance During Shoot)
  • Mid Open-minded: Creativity +1.3%; +20% Creativity Pts (15% Chance During Shoot)
  • Mid Caring: Affinity +1.3%; +20% Affinity Pts (15% Chance During Shoot)
  • Mid Agile: Execution +1.3%; +20% Execution Pts (15% Chance During Shoot)
ADVANCE
  • Adv Critical: Decision +580
  • Adv Curious: Creativity +580
  • Adv Listening: Affinity +580
  • Adv Active: Execution +580
  • Adv Critical: Decision +8%
  • Adv Curious: Creativity +8%
  • Adv Listening: Affinity +8%
  • Adv Active: Execution +8%
  • Adv Analytic: Decision +116; +20% Decision Pts (15% Chance During Shoot)
  • Adv Open-minded: Creativity +116; +20% Creativity Pts (15% Chance During Shoot)
  • Adv Caring: Affinity +116; +20% Affinity Pts (15% Chance During Shoot)
  • Adv Agile: Execution +116; +20% Execution Pts (15% Chance During Shoot)
  • Adv Analytic: Decision +1.6%; +20% Decision Pts (15% Chance During Shoot)
  • Adv Open-minded: Creativity +1.6%; +20% Creativity Pts (15% Chance During Shoot)
  • Adv Caring: Affinity +1.6%; +20% Affinity Pts (15% Chance During Shoot)
  • Adv Agile: Execution +1.6%; +20% Execution Pts (15% Chance During Shoot)
EPIC
  • Epic Critical: Decision +725
  • Epic Curious: Creativity +725
  • Epic Listening: Affinity +725
  • Epic Active: Execution +725
  • Epic Critical: Decision +10%
  • Epic Curious: Creativity +10%
  • Epic Listening: Affinity +10%
  • Epic Active: Execution +10%
  • Epic Analytic: Decision +145; +20% Decision Pts (15% Chance During Shoot)
  • Epic Open-minded: Creativity +145; +20% Creativity Pts (15% Chance During Shoot)
  • Epic Caring: Affinity +145; +20% Affinity Pts (15% Chance During Shoot)
  • Epic Agile: Execution +145; +20% Execution Pts (15% Chance During Shoot)
  • Epic Analytic: Decision +2%; +20% Decision Pts (15% Chance During Shoot)
  • Epic Open-minded: Creativity +2%; +20% Creativity Pts (15% Chance During Shoot)
  • Epic Caring: Affinity +2%; +20% Affinity Pts (15% Chance During Shoot)
  • Epic Agile: Execution +2%; +20% Execution Pts (15% Chance During Shoot)

A player can retry for a different skill for 25 Memory Stardust. Players can also upgrade skills using Heart Clefs which are obtained as an Achievement reward after acquiring skills over 100 times.

The drop rates for retrying skills are as follows:

SR/SSR
Skill Tiers Percent
Low 58%
Mid 30%
Advance 10%
Epic 2%
R
Skill Tiers Percent
Low 60%
Mid 30%
Advance 10%

Items Required[ ]

Unlocking the Ascend nodes requires new materials obtainable through Heart Trial, Karma Pass, and purchasable through the 24hr Challenge Store and Wish Tree Store. The items are:

Category Name Use Obtain
Emotion Items Emotion Stone Used for unlocking nodes Heart Trial
Emotion Flower
Boost Items Low / Mid / Adv / Epic Decision Used for increasing Karma Attributes Heart Trial - Decision Test
Low / Mid / Adv / Epic Creativity Heart Trial - Creativity Test
Low / Mid / Adv / Epic Affinity Heart Trial - Affinity Test
Low / Mid / Adv / Epic Execution Heart Trial - Execution Test
Memory Items Memory Starlight Used for increasing Karma attributes R Karma Pass
Memory Starshine
  • SR Karma Pass
  • 24hr Challenge Store
  • Wish Tree Store
Memory Starburst
  • SSR Karma Pass
  • Wish Tree Store
Memory Stardust Used for unlocking Karma Ascension
  • All Rarity Karma Pass

Node Breakdown[ ]

After unlocking Ascend, there are then a total of 16 nodes to unlock. The first 5 nodes are required to unlock the latter two branches. The left branch unlocks additional attribute stats, Karma Frame, and Skill while the right branch unlocks additional attribute stats. The detailed node breakdown is as follows:

Notes

  • <Attribute Stat> Item depends on which attribute stat is being boosted. For example, if execution is being boosted, then you will need Low Execution items.
  • Amount of materials and attribute stat boost is dependent on Karma Rarity. The higher the rarity, the higher the materials required and the attribute stat boost.

R Karma[ ]

First 5 Nodes[ ]

Stat Bonuses and Materials Required for First 5 Nodes
Node Boost Materials
Node 1 +63 to Highest Attribute Stat
  • Emotion Stone x250
  • Emotion Flower x2
  • Low <Attribute Stat> Boost Item x2
Node 2 +63 to Highest Attribute Stat
  • Emotion Stone x310
  • Emotion Flower x3
  • Low <Attribute Stat> Boost Item x3
Node 3 +63 to Second Highest Attribute Stat
  • Emotion Stone x380
  • Emotion Flower x4
  • Low <Attribute Stat> Boost Item x4
Node 4 +63 to Third Highest Attribute Stat
  • Emotion Stone x455
  • Emotion Flower x4
  • Low <Attribute Stat> Boost Item x6
Node 5 +63 to Highest Attribute Stat
  • Emotion Stone x535
  • Emotion Flower x5
  • Low <Attribute Stat> Boost Item x8

Left Branch (Karma Frame + Skill)[ ]

Stat Bonuses and Materials Required for Left Branch (Karma Frame + Skill)
Node Boost Materials
Node 1 +32 to All Stats + Karma Frame
  • Emotion Stone x625
  • Emotion Flower x5
  • Memory Starlight x1
Node 2 +95 to Highest Attribute Stat
  • Emotion Stone x715
  • Emotion Flower x6
  • Mid <Attribute Stat> Boost Item x10
Node 3 +95 to Highest Attribute Stat
  • Emotion Stone x815
  • Emotion Flower x7
  • Mid <Attribute Stat> Boost Item x11
Node 4 +95 to Second Highest Attribute Stat
  • Emotion Stone x925
  • Emotion Flower x8
  • Mid <Attribute Stat> Boost Item x12
Node 5 +95 to Third Highest Attribute Stat
  • Emotion Stone x1035
  • Emotion Flower x9
  • Mid <Attribute Stat> Boost Item x14
Node 6 +95 to Highest Attribute Stat
  • Emotion Stone x1155
  • Emotion Flower x10
  • Mid <Attribute Stat> Boost Item x16
Node 7 +41 to All Stats + Skill Unlock
  • Emotion Stone x1280
  • Emotion Flower x12
  • Memory Starlight x2

Right Branch (Additional Attribute Stats)[ ]

Stat Bonuses and Materials Required for Right Branch (Additional Attribute Stats)
Node Boost Materials
Node 1 +85 to Highest Attribute Stat
  • Emotion Stone x660
  • Emotion Flower x5
  • Low <Attribute Stat> Boost Item x9
Node 2 +85 to Second Highest Attribute Stat
  • Emotion Stone x750
  • Emotion Flower x6
  • Low <Attribute Stat> Boost Item x11
Node 3 +85 to Highest Attribute Stat
  • Emotion Stone x850
  • Emotion Flower x7
  • Low <Attribute Stat> Boost Item x12
Node 4 +85 to Second Highest Attribute Stat
  • Emotion Stone x960
  • Emotion Flower x8
  • Low <Attribute Stat> Boost Item x14

SR Karma[ ]

First 5 Nodes[ ]

Stat Bonuses and Materials Required for First 5 Nodes
Node Boost Materials
Node 1 +93 to Highest Attribute Stat
  • Emotion Stone x350
  • Emotion Flower x3
  • Low <Attribute Stat> Boost Item x3
Node 2 +93 to Highest Attribute Stat
  • Emotion Stone x435
  • Emotion Flower x4
  • Low <Attribute Stat> Boost Item x5
Node 3 +93 to Second Highest Attribute Stat
  • Emotion Stone x530
  • Emotion Flower x5
  • Low <Attribute Stat> Boost Item x7
Node 4 +93 to Third Highest Attribute Stat
  • Emotion Stone x635
  • Emotion Flower x6
  • Low <Attribute Stat> Boost Item x9
Node 5 +93 to Highest Attribute Stat
  • Emotion Stone x750
  • Emotion Flower x7
  • Low <Attribute Stat> Boost Item x12

Left Branch (Karma Frame + Skill)[ ]

Stat Bonuses and Materials Required for Left Branch (Karma Frame + Skill)
Node Boost Materials
Node 1 +46 to All Stats + Karma Frame
  • Emotion Stone x875
  • Emotion Flower x9
  • Memory Starshine x1
Node 2 +139 to Highest Attribute Stat
  • Emotion Stone x1005
  • Emotion Flower x10
  • Mid <Attribute Stat> Boost Item x14
Node 3 +139 to Highest Attribute Stat
  • Emotion Stone x1145
  • Emotion Flower x11
  • Mid <Attribute Stat> Boost Item x17
Node 4 +139 to Second Highest Attribute Stat
  • Emotion Stone x1295
  • Emotion Flower x12
  • Mid <Attribute Stat> Boost Item x19
Node 5 +139 to Third Highest Attribute Stat
  • Emotion Stone x1450
  • Emotion Flower x13
  • Mid <Attribute Stat> Boost Item x21
Node 6 +139 to Highest Attribute Stat
  • Emotion Stone x1615
  • Emotion Flower x14
  • Mid <Attribute Stat> Boost Item x23
Node 7 +60 to All Stats + Skill Unlock
  • Emotion Stone x1790
  • Emotion Flower x18
  • Memory Starshine x2

Right Branch (Additional Attribute Stats)[ ]

Stat Bonuses and Materials Required for Right Branch (Additional Attribute Stats)
Node Boost Materials
Node 1 +125 to Highest Attribute Stat
  • Emotion Stone x925
  • Emotion Flower x7
  • Low <Attribute Stat> Boost Item x13
Node 2 +125 to Second Highest Attribute Stat
  • Emotion Stone x1050
  • Emotion Flower x9
  • Low <Attribute Stat> Boost Item x15
Node 3 +125 to Highest Attribute Stat
  • Emotion Stone x1190
  • Emotion Flower x11
  • Low <Attribute Stat> Boost Item x17
Node 4 +125 to Second Highest Attribute Stat
  • Emotion Stone x1345
  • Emotion Flower x13
  • Low <Attribute Stat> Boost Item x19

SSR Karma[ ]

First 5 Nodes[ ]

Stat Bonuses and Materials Required for First 5 Nodes
Node Boost Materials
Node 1 +129 to Highest Attribute Stat
  • Emotion Stone x500
  • Emotion Flower x5
  • Low <Attribute Stat> Boost Item x4
Node 2 +129 to Highest Attribute Stat
  • Emotion Stone x625
  • Emotion Flower x6
  • Low <Attribute Stat> Boost Item x7
Node 3 +129 to Second Highest Attribute Stat
  • Emotion Stone x760
  • Emotion Flower x7
  • Low <Attribute Stat> Boost Item x10
Node 4 +129 to Third Highest Attribute Stat
  • Emotion Stone x910
  • Emotion Flower x8
  • Low <Attribute Stat> Boost Item x13
Node 5 +129 to Highest Attribute Stat
  • Emotion Stone x1075
  • Emotion Flower x9
  • Low <Attribute Stat> Boost Item x16

Left Branch (Karma Frame + Skill)[ ]

Stat Bonuses and Materials Required for Left Branch (Karma Frame + Skill)
Node Boost Materials
Node 1 +64 to All Stats + Karma Frame
  • Emotion Stone x1250
  • Emotion Flower x10
  • Memory Starburst x1
Node 2 +193 to Highest Attribute Stat
  • Emotion Stone x1435
  • Emotion Flower x12
  • Mid <Attribute Stat> Boost Item x20
Node 3 +193 to Highest Attribute Stat
  • Emotion Stone x1635
  • Emotion Flower x14
  • Mid <Attribute Stat> Boost Item x23
Node 4 +193 to Second Highest Attribute Stat
  • Emotion Stone x1850
  • Emotion Flower x16
  • Mid <Attribute Stat> Boost Item x26
Node 5 +193 to Third Highest Attribute Stat
  • Emotion Stone x2075
  • Emotion Flower x18
  • Mid <Attribute Stat> Boost Item x29
Node 6 +193 to Highest Attribute Stat
  • Emotion Stone x2310
  • Emotion Flower x20
  • Mid <Attribute Stat> Boost Item x32
Node 7 +84 to All Stats + Skill Unlock
  • Emotion Stone x2560
  • Emotion Flower x24
  • Memory Starburst x2

Right Branch (Additional Attribute Stats)[ ]

Stat Bonuses and Materials Required for Right Branch (Additional Attribute Stats)
Node Boost Materials
Node 1 +174 to Highest Attribute Stat
  • Emotion Stone x1320
  • Emotion Flower x9
  • Low <Attribute Stat> Boost Item x18
Node 2 +174 to Second Highest Attribute Stat
  • Emotion Stone x1500
  • Emotion Flower x11
  • Low <Attribute Stat> Boost Item x21
Node 3 +174 to Highest Attribute Stat
  • Emotion Stone x1700
  • Emotion Flower x13
  • Low <Attribute Stat> Boost Item x24
Node 4 +174 to Second Highest Attribute Stat
  • Emotion Stone x1920
  • Emotion Flower x15
  • Low <Attribute Stat> Boost Item x27