Ascend
Unlocked after completing Chapter 5-3 in the Main Story. Ascend is another way to strengthen Karma by unlocking additional attribute stats, Karma Frame, Skill, Clothing and Voice. Requires Memory Stardust and a minimum Karma level.
First unlocking Ascend gives an initial boost to all Attribute stats, it's a hidden bonus.
Rarity | ![]() |
Level Required | Initial Boost to all stats | With Evolve +45% Boost | |
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R | 75 | 20 | +24 to all stats | +35 to all stats | |
SR | 105 | 25 | +35 to all stats | +51 to all stats | |
SSR | 150 | 35 | +48 to all stats | +70 to all stats |
Items Required[edit]
Unlocking the Ascend nodes requires new materials obtainable through Heart Trial, Karma Pass, and purchasable through the 24hr Challenge Store and Wish Tree Store. The items are:
Category | Name | Use | Obtain |
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Emotion Items | ![]() |
Used for unlocking nodes | Heart Trial |
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Boost Items | ![]() ![]() ![]() ![]() |
Used for increasing Karma Attributes |
Heart Trial - Decision Test |
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Heart Trial - Creativity Test | ||
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Heart Trial - Affinity Test | ||
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Heart Trial - Execution Test | ||
Memory Items | ![]() |
Used for increasing Karma attributes |
R Karma Pass |
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Used for unlocking Karma Ascension |
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Karma Frame[edit]
Karma Frames are unlockable decorations that appear on the edges of the Karma card. They will sparkle and obtain a deeper color.
Attribute | Karma Frame Name | Standard Frame | Ascended Frame |
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Decision |
Decisive Leader | ![]() |
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Creativity |
Fertile Creativity | ![]() |
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Affinity |
Angel of Affinity | ![]() |
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Execution |
Man of Execution | ![]() |
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Skill Node[edit]
The Karma Skill is a node in the middle of the Ascension path.
Once a Skill node is unlocked, it will randomly assign the Karma a Skill.
An example skill may be something like: Decision +1.6%, +24% Decision Pts (15% Chance During Shoot).
List of Ascension Skills | ||||
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Category | Decision | Creativity | Affinity | Execution |
LOW |
Decision +365 |
Creativity +365 |
Affinity +365 |
Execution +365 |
Decision +5% |
Creativity +5% |
Affinity +5% |
Execution +5% | |
Decision +73; |
Creativity +73; |
Affinity +73; |
Execution +73; | |
Decision +1%; |
Creativity +1%; |
Affinity +1%; |
Execution +1%; | |
MID |
Decision +475 |
Creativity +475 |
Affinity +475 |
Execution +475 |
Decision +6.5% |
Creativity +6.5% |
Affinity +6.5% |
Execution +6.5% | |
Decision +95; |
Creativity +95; |
Affinity +95; |
Execution +95; | |
Decision +1.3%; |
Creativity +1.3%; |
Affinity +1.3%; |
Execution +1.3%; | |
ADV |
Decision +580 |
Creativity +580 |
Affinity +580 |
Execution +580 |
Decision +8% |
Creativity +8% |
Affinity +8% |
Execution +8% | |
Decision +116; |
Creativity +116; |
Affinity +116; |
Execution +116; | |
Decision +1.6%; |
Creativity +1.6%; |
Affinity +1.6%; |
Execution +1.6%; | |
EPIC |
Decision +725 |
Creativity +725 |
Affinity +725 |
Execution +725 |
Decision +10% |
Creativity +10% |
Affinity +10% |
Execution +10% | |
Decision +145; |
Creativity +145; |
Affinity +145; |
Execution +145; | |
Decision +2%; |
Creativity +2%; |
Affinity +2%; |
Execution +2%; |
The best Skills are the ones granting permanently a +10% Stat boost of the Epic Category - since the percentage based boost will be far higher later, as you progress through the Ascension Tree, than the one granting a fixed Stat boost.
The Skills which have the 15% chance of triggering During Shoot - are somewhat useless in the Box Office Contest and 24hr Challenge, since you can't retry indefinitely for them to trigger. They're better suited for clearing Normal or Epic Missions, Footage and Heart Trial for the first time.
A player can retry for a different skill for 25 Memory Stardust. After each retry you can choose to either keep the current one or take the randomly generated skill. Should you choose not to take the generated skill, the Memory Stardust is still consumed. The drop rates for retrying skills are as follows:
Skill Tiers | Rate for SR/SSR | Rate for R |
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Low | 58% | 60% |
Mid | 30% | 30% |
Adv | 10% | 10% |
Epic | 2% | 0% |
Some calculations[edit]
Is the fixed Boost EVER better than the Percentage Boost? |
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Let's take for Example: Kiro: Dazzling Thoughts |
Calculation for the 15% Chance Skills: (Low)21% of 6.893 => +1.448 |
Calculation for the permanent Epic Skills: 10% of 6.893 => +689 |
When will the 10% Epic Boost become better than the fixed Epic boost? |
When will the 8% Adv Boost become better than the fixed Epic boost? |
Is the 6,5% Mid Boost better than the fixed Epic one? |
How much higher is the 15% Chance boost than the permanent one? |
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Let's take for Example: Kiro: Dazzling Thoughts |
Beginning: Chance skills: Permanent skills: |
Endgame: Chance skills: Permanent skills: |
If you have trouble with the Heart Trial, it might be worth considering. |
Upgrade Skill Levels[edit]
Players can also upgrade skills using Heart Clefs.
The following Table shows the improvement of the Skill with each level:
Boost Type | Lvl 1 | lvl 2 | lvl 3 | lvl 4 | lvl 5 |
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# of ![]() |
0 | 1 | 2 | 3 | 4 |
Epic (permanent) | +10% | +11% | +12% | +13.5% | +15% |
Epic (permanent) | +725 | +800 | +870 | +980 | +1090 |
Epic (15% chance) | +210;+20% | +?;+22% | +?;+24% | +?;+27% | +?;+30% |
Epic (15% chance) | +2%;+20% | +2.2%;+22% | +?%;+24% | +2.7%;+27% | +?%;+30% |
Adv (permanent) | +8% | +9% | +10% | +11% | +12% |
Adv (permanent) | +580 | +640 | +695 | +785 | +875 |
Adv (15% chance) | +116;+20% | +1??;+22% | +140;+24% | +?;+27% | +?; +30% |
Adv (15% chance) | +1.6%;+20% | +1.8%;+22% | +1.95% +24% | +?%;+27% | +?%; +30% |
Node Breakdown[edit]
After unlocking Ascend, there is a Main Path with Nodes to unlock, you can't skip those nodes. Each Node unlocks additional attribute stats. You can also obtain Time Coupon, Karma Frame, Skill, Clothing, Background or Voice.
Each difficulty has an optional Side-Branch which unlocks additional attribute stats. The amount of materials and the stat boost is dependent on Karma Rarity. The <Attribute Stat> Item depends on the current Node color and branch difficulty.
Notes:
- R Karma can only be ascended till the Skill Node. (Low + Low Side + Mid) Branches.
- SR Karma can only be ascended till the Background Node. (Low + Low Side + Mid + Mid Side + Adv) Branches.
The detailed node breakdown is as follows:
Low Branch (Karma Frame)[edit]
Stat Bonuses and Materials Required for Low Branch (Karma Frame) | |||||||||
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Node | SSR | SR | R | Boost to Attribute | Materials Required | SSR | SR | R | |
1 | +129 | +93 | +63 | to Highest Stat |
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2 | +129 | +93 | +63 | to Highest Stat |
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3 | +129 | +93 | +63 | to Second Highest Stat |
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4 | +129 | +93 | +63 | to Third Highest Stat |
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5 | +129 | +93 | +63 | to Highest Stat |
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6 | +64 | +46 | +32 | to All Stats + Karma Frame |
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Total | +451 | +325 | +221 | to Highest Stat | Emotion Stone | 5.120 | 3.575 | 2.555 | |
+193 | +139 | +95 | to second Highest Stat | Emotion Flower | 45 | 34 | 23 | ||
+193 | +139 | +95 | to third Highest Stat | Low <Attribute Stat> | 50 | 36 | 23 | ||
+64 | +46 | +32 | to last Stat | Memory Star-item | 1 | 1 | 1 |
Right Low Branch (Additional Attribute Stats)[edit]
Stat Bonuses and Materials Required for Right Low Branch (Additional Attribute Stats) | |||||||||
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Node | SSR | SR | R | Boost to Attribute | Materials Required | SSR | SR | R | |
1 | +174 | +125 | +85 | to Highest Stat |
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2 | +174 | +125 | +85 | to Second Highest Stat |
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3 | +174 | +125 | +85 | to Highest Stat |
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4 | +174 | +125 | +85 | to Second Highest Stat |
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Total | +348 | +250 | +170 | to Highest Stat | Emotion Stone | 6.440 | 4.510 | 3.220 | |
+348 | +250 | +170 | to second Highest Stat | Emotion Flower | 48 | 40 | 26 | ||
+0 | +0 | +0 | to third Highest Stat | Low <Attribute Stat> | 90 | 64 | 46 | ||
+0 | +0 | +0 | to last Stat | Memory Star-item | 0 | 0 | 0 |
Mid Branch (Skill)[edit]
Stat Bonuses and Materials Required for Mid Branch (Skill) | |||||||||
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Node | SSR | SR | R | Boost to Attribute | Materials Required | SSR | SR | R | |
1 | +193 | +139 | +95 | to Highest Stat |
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2 | +193 | +139 | +95 | to Highest Stat |
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3 | +193 | +139 | +95 | to Second Highest Stat |
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4 | +193 | +139 | +95 | to Third Highest Stat |
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5 | +193 | +139 | +95 | to Highest Stat |
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6 | +84 | +60 | +41 | to All Stats + Skill Unlock |
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Total | +663 | +477 | +326 | to Highest Stat | Emotion Stone | 11.865 | 8.300 | 5.925 | |
+277 | +199 | +136 | to second Highest Stat | Emotion Flower | 104 | 78 | 52 | ||
+277 | +199 | +136 | to third Highest Stat | Mid <Attribute Stat> | 130 | 94 | 63 | ||
+84 | +60 | +41 | to last Stat | Memory Star-item | 2 | 2 | 2 |
Left Mid Branch (Additional Attribute Stats)[edit]
Stat Bonuses and Materials Required for Left Mid Branch (Additional Attribute Stats) | |||||||
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Node | SSR | SR | Boost to Attribute | Materials Required | SSR | SR | |
1 | +232 | +167 | to Highest Stat |
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2 | +232 | +167 | to Highest Stat |
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3 | +232 | +167 | to Second Highest Stat |
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4 | +232 | +167 | to Highest Stat |
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Total | +696 | +501 | to Highest Stat | Emotion Stone | 12.440 | 8.710 | |
+232 | +167 | to second Highest Stat | Emotion Flower | 106 | 76 | ||
+0 | +0 | to third Highest Stat | Mid <Attribute Stat> | 160 | 114 | ||
+0 | +0 | to last Stat | Memory Star-item | 0 | 0 |
Adv Branch[edit]
Stat Bonuses and Materials Required for Adv Branch (Clothing/Background) | |||||||
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Node | SSR | SR | Boost to Attribute | Materials Required | SSR | SR | |
1 | +258 | +185 | to Highest Stat |
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2 | +258 | +185 | to Highest Stat |
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3 | +258 | +185 | to Second Highest Stat |
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4 | +258 | +185 | to Third Highest Stat |
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5 | +258 | +185 | to Highest Stat |
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6 | +113 | +81 | to All Stats + Clothing/Background Unlock |
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Total | +887 | +636 | to Highest Stat | Emotion Stone | 21.320 | 14.920 | |
+371 | +266 | to second Highest Stat | Emotion Flower | 210 | 152 | ||
+371 | +266 | to third Highest Stat | Adv <Attribute Stat> | 220 | 156 | ||
+113 | +81 | to last Stat | Memory Star-item | 3 | 3 |
Right Adv Branch (Additional Attribute Stats)[edit]
Stat Bonuses and Materials Required for Right Adv Branch (Additional Attribute Stats) | |||||
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Node | SSR | Boost to Attribute | Materials Required | SSR | |
1 | +290 | to Highest Stat |
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2 | +290 | to Highest Stat |
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3 | +290 | to Second Highest Stat |
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4 | +290 | to Highest Stat |
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Total | +870 | to Highest Stat | Emotion Stone | 20.120 | |
+290 | to second Highest Stat | Emotion Flower | 190 | ||
+0 | to third Highest Stat | Adv <Attribute Stat> | 250 | ||
+0 | to last Stat | Memory Star-item | 0 |
Epic Branch[edit]
Stat Bonuses and Materials Required for Epic Branch (Voice) | |||||
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Node | SSR | Boost to Attribute | Materials Required | SSR | |
1 | +322 | to Highest Stat |
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2 | +322 | to Highest Stat |
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3 | +322 | to Second Highest Stat |
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4 | +322 | to Third Highest Stat |
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5 | +322 | to Highest Stat + Voice unlock |
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Total | +966 | to Highest Stat | Emotion Stone | 26.730 | |
+322 | to second Highest Stat | Emotion Flower | 300 | ||
+322 | to third Highest Stat | Epic <Attribute Stat> | 350 | ||
+0 | to last Stat | Memory Star-item | 0 |
Absolutely Ascended Karma (AA Karma)[edit]
As soon as all Nodes (including all Side-Branches) are unlocked, the Karma Label on the top left corner will change. The new icon depends on the type of Karma excluding Anniversary R Karma which will have no change.
Karma Type | Normal | Absolutely Ascended |
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SP | ![]() |
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SER | ![]() |
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SSR | ![]() |
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SR | ![]() |
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ER | ![]() |
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R | ![]() |
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Victor Birthday Karma | ![]() |
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Kiro Birthday Karma | ![]() |
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Gavin Birthday Karma | ![]() |
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Lucien Birthday Karma | ![]() |
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Shaw Birthday Karma | ![]() |
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Materials Required | SSR | SR | R |
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Emotion Stone | 104.035 | 40.015 | 11.700 |
Emotion Flower | 1.003 | 380 | 101 |
Low <Attribute Stat> Boost Item | 140 | 100 | 69 |
Mid <Attribute Stat> Boost Item | 290 | 208 | 63 |
Adv <Attribute Stat> Boost Item | 470 | 156 | - |
Epic <Attribute Stat> Boost Item | 350 | - | - |
Memory Star-item | 6 ![]() |
6 ![]() |
3 ![]() |
The following Table differentiates between:
- the raw Ascencion boost for only unlocking all nodes and
- including the Evolve +45% Boost, just as well the hidden initial Boost from first unlocking Ascencion.
It doesn't include any Skill bonuses.
SSR raw Boost | SSR +45% + initial | SR raw Boost | SR +45% + initial | R raw Boost | R +45% + initial | |
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to Highest Stat | +4.881 | +7.147 | +2.189 | +3.224 | +717 | +1.075 |
to second Highest Stat | +2.033 | +3.017 | +1.021 | +1.531 | +401 | +616 |
to third Highest Stat | +1.163 | +1.755 | +604 | +926 | +231 | +370 |
to last Stat | +261 | +448 | +187 | +321 | +73 | +141 |
TOTAL: | +8.338 | +12.367 | +4.001 | +6.002 | +1.422 | +2.202 |
Ascension Reset[edit]
You are able to reset your ascension progress of your Karma by spending a fixed amount of Gems. Resetting removes the gained attribute stats, all training materials such as books will be returned.
Ascension Reset Gem Cost | |||
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Node | SP/SSR | SR | R |
None | 50 | 35 | 25 |
Low - 1 | 53 | 37 | 26 |
Low - 2 | 57 | 40 | 28 |
Low - 3 | 62 | 44 | 31 |
Low - 4 | 68 | 48 | 34 |
Low - 5 | 75 | 53 | 38 |
Frame | 95 | 68 | 48 |
Low - 6 | 102 | 73 | 52 |
Low - 7 | 111 | 80 | 57 |
Low - 8 | 121 | 88 | 62 |
Low - 9 | 133 | 97 | 68 |
Mid - 1 | 142 | 104 | 73 |
Mid - 2 | 153 | 112 | 78 |
Mid - 3 | 165 | 121 | 84 |
Mid - 4 | 179 | 131 | 91 |
Mid - 5 | 195 | 142 | 99 |
Skill | 225 | 167 | 114 |
Mid - 6 | 242 | ||
Mid - 7 | 261 | ||
Mid - 8 | 282 | 208 | |
Mid - 9 | 306 | ||
Adv - 1 | 327 | 240 | |
Adv - 2 | 350 | ||
Adv - 3 | 375 | ||
Adv - 4 | 402 | ||
Adv - 5 | 432 | ||
Reward | 472 | 346 | |
Adv - 6 | 503 | ||
Adv - 7 | 538 | ||
Adv - 8 | 576 | ||
Adv - 9 | 617 | ||
Epic - 1 | 656 | ||
Epic - 2 | 698 | ||
Epic - 3 | 744 | ||
Epic - 4 | 794 | ||
Epic - 5 | 847 |