24hr Challenge

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24hr Challenge

The 24hr Challenge is a game mode unlocked after completing Chapter 5-1. featuring 24 levels which can be reset daily after 5:00 AM (UTC-8). Each level, a player must select up to three Karma to face off against another player's team. Unlike normal Karma battles, Karma can be come damaged during challenges which decrease the Karma's stats, making later challenges more difficult as opponent strength increases while the amount of usable Karma decreases.

Mechanics

There are 24 challenges where the opponents in each challenge are matched based on the player's strongest 6 Karma owned, with later challenges becoming increasingly difficult.

Guardian Effect

Players can select two Lv. 20+ Karma to act as "Guardian" Karmas to further boost the player company's strength. Since Karma can be damaged during challenges, this is one of the methods to have a form of strength which does not get depleted.

Each week, there are two featured Karma which give additional "Guarding effect". The "Add Now" button can be used to automatically select the Featured Karma for that week.

A featured Karma gives 25% Guarding effect while a non-featured Karma gives 5%. The following table shows the total amount of Guarding effect possible depending on the Karma used:

Karma 1 Karma 2 Total Guarding Effect %
Non-Featured Karma (5%) Non-Featured Karma (5%) 10%
Non-Featured Karma (5%) Featured Karma (25%) 30%
Featured Karma (25%) Featured Karma (25%) 50%

Quick Clear

The Quick Clear feature is enabled after completing Challenge 12 and allows players to skip challenges up to:

  • Without VIP: Highest cleared challenge - 8
  • With VIP: Highest cleared challenge - 6

For example, if the highest cleared challenge was Challenge 13, then this allows a non-VIP player to skip to 13-8 = Challenge 5.

This allows players to go through levels without needing to use or damage Karma. There are no downsides to Quick Clearing over normally doing the Challenges, so it is always recommended to Quick Clear once it's unlocked.

Battles

Like normal missions, there will be two key attributes for each challenge, and players will select up to three Karma to battle.Unlike normal missions, however, Karma deployed will take damage during the battle which will persist until the player resets.

Company Strength Calculations

A rough calculation that can be used to determine if you are strong enough to defeat the opponent is the total amount of Strength. When first previewing the opponent, the opponent's Company Strength and Karma Strength will be shown.

When selecting Karma, before confirming, the player's own Company Strength will be shown. If the player's Company Strength is greater than the opponent's Company Strength + Karma Strength, then this is a rough estimation that a player can possibly win.

This value is not exact though since during battle calculations, attributes are weighted differently. For example, if two Karma have the same amount of stats (Karma strength), but one has a higher Decision stat value, then during a Decision-based challenge, the Decision-heavy Karma will have a greater amount of Karma strength.

Damage Calculations

Karma will take damage in battle from left-to-right by continuously subtracting from the attribute. Damage is calculated by subtracting the player's Karma from the enemy's attribute stat total until either the enemy's total or the player's Karma in that attribute reaches zero.


Here is a sample calculation:

colspan=4 Opponent's Karma Decision Stats
Karma 1 Karma 2 Karma 3 Total
50 100 100 250
colspan=4 Player's Karma Decision Stats
Karma 1 Karma 2 Karma 3 Total
100 200 200 500

Karma 1

  • Player Karma 1 has a Decision stat of 100.
    • Subtract 100 from the Enemy's Decision Stat Total and 100 from the Enemy Karma from left-to-right.
    • Player Karma 1 used all of its Decision stat and takes damage to its Decision stat.

This is what the stats look like now:

colspan=4 Opponent's Karma Decision Stats
Karma 1 Karma 2 Karma 3 Total
50-50=0 100-50=50 100 250-100=150
colspan=4 Player's Karma Decision Stats
Karma 1 Karma 2 Karma 3 Total
100-100=0 200 200 500-100=400

Karma 2

  • Player Karma 2 has a Decision stat of 200.
    • Subtract 200 from the Enemy's Decision Stat Total and 200 from the Enemy Karma from left-to-right.
    • Since Player Karma 2 has a greater Decision Stat Total then the Enemy's Decision Stat Total, Player Karma 2 only takes partial damage equal to the Enemy's Decision Stat Total left.

This is what the stats look like now:

colspan=4 Opponent's Karma Decision Stats
Karma 1 Karma 2 Karma 3 Total
0 50-50=0 100-100=0 150-150=0
colspan=4 Player's Karma Decision Stats
Karma 1 Karma 2 Karma 3 Total
0 200-150=50 200 400-150=250

This means that Player Karma 1's Decision stat is now 0 for the rest of the 24hr Challenge, Player Karma 2's Decision stat is 50, while Player Karma 3's Decision stat remains undamaged.

Undo

It is possible to undo the result of the battle by using Gems x5. This will reset the damage taken by both the player and the opponent.

Resetting

Every day after 5:00 AM (UTC-8), a player can reset the 24hr Challenge. This will reset all damage taken as well as all the Challenges. This includes unclaimed rewards, so be sure to claim all rewards before resetting.

Rewards

Level Rewards

Store

The following Karma shards are available in the 24hr Challenge Store:

Name Rarity
Gavin: Blue Temperature SR
Kiro: Sweet and Reliable SR
Kiro: Youthful Days SR
Lucien: Gradual Conquer SR
Lucien: Promise of Autumn SR
Victor: Telesthesia SR
Gavin: Trace of Wind SSR
Kiro: Evening Glow SSR
Lucien: Bowstring SSR
Victor: Gentle Confrontation SSR
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